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Add to this the perks available, which are essentially V.A.T.S- or critical gauge-oriented, and it's best to keep a minimal figure. Luck really isn't important, simply because it doesn't have any meaningful bearing on anything practical within the game. Starting at 7 is recommended to take Ninja ASAP. The perks that are particularly useful are Sneak, Mister Sandman, Moving Target, and Ninja. Add to this the fact that there are several perks available which are important for Survival difficulty, and players will realize this is the best starting stat. This is because the higher the amount, the better the chances of remaining completely undetected. Since there is a genuine reason to be afraid of almost every adversary in Survival difficulty, agility is huge. This means a good starting figure is around 4 - 6. Gun Nut, Hacker, Scrapper, and Chemist perks are the ones you want. It's also useful for several perks important to staying alive in survival mode. Higher intelligence equates to higher experience gain from defeated enemies and completed quests. After these, there aren't many perks you will useful. Because there are various types of clothing available which increase your charisma amount, it's best to take that into consideration before increasing the attribute a good set of clothing, hat, and glasses will increase charisma by 4.Īn acceptable starting amount is 3 - 5, which encompasses the "lone wanderer, cap collector, and the black widow/lady killer" perks. It is also the factor that allows for more peaceful, conversational approaches to situations that could potentially lead to conflict. Purely for an average HP amount, 3 is a reasonable starting stat, and it's unlikely any more is necessary for your playthrough.Ĭharisma, since it essentially allows superior buying and selling prices, is definitely useful.
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Add that to the fact that there aren't many helpful perks available in endurance, and you'll realize it's best to stick to a relatively small figure. You would imagine having tons of health would be a boon in survi val difficulty, but realistically, an average or high amount would probably not be much more helpful than a smaller health total. An ideal starting figure is 4, which will allow the "locksmith" perk to be unlocked. In terms of perks, there aren't many worth having in the higher numbers. Unfortunately, because red compass markers indicating enemies have now completely disappeared when in "caution and danger," that element is no longer useful. Perception certainly isn't remotely as important as it was before Survival difficulty reared its head. Every strength point equals 10 extra pounds of carrying capacity, and having 6 points within this attribute means the ability to unlock the coveted strong back perk (more on this later). In survival mode, it's especially vital because the starting carrying capacity is reduced to around half of the normal amount. When it comes to creating and customizing your post-apocalypse character, strength is rather vital.
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